AI Insights · Timothy · October 2021
Top 5 Cannabis Games on iOS in Africa: Q3 2021 Performance
Explore the performance trends of the top 5 cannabis games on iOS in Africa during Q3 2021, including metrics on downloads, revenue, and active users.
During the third quarter of 2021, the performance of the top 5 cannabis games on iOS in Africa showed varied trends in weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Weed Inc: Idle Tycoon from Metamoki Inc. experienced fluctuations in weekly revenue, peaking at around $347 in late June and maintaining an average of approximately $250 for the rest of the quarter. Weekly downloads saw a significant rise towards the end of the quarter, reaching a high of 504 in mid-September. The game also saw an increase in weekly active users, climbing from 980 at the start of the quarter to 1.2K by early September.
Weed Firm 2: Back To College by Ludum LLC had a more stable performance in terms of downloads, with numbers ranging from 187 to 291 throughout the quarter. Revenue showed a downward trend, starting at $150 at the end of June and dropping to zero by mid-September. Active user numbers remained relatively steady, fluctuating between 538 and 683 during the quarter.
Ludum LLC's other title, Weed Firm: RePlanted, had consistent weekly downloads, averaging around 100 for most of the quarter. Revenue saw minor peaks and dips, with the highest being $68 in late July. Active users remained stable, with numbers hovering around 190 to 272 throughout the period.
Hempire - Weed Growing Game from LBC Studios Inc. showed a notable increase in weekly downloads, peaking at 170 in early September. Revenue remained relatively stable, averaging around $200, with a peak of $268 in early September. The game also saw consistent growth in active users, increasing from 349 at the start of the quarter to 461 by early September.
Finally, Bud Farm: Idle Tycoon Game by LDRLY showed substantial growth in weekly downloads, especially towards the end of the quarter, reaching a high of 307 in late September. Revenue was more volatile, with significant drops and peaks, the highest being $132 at the end of June. Active users saw a steady increase, rising from 37 at the beginning of the quarter to 228 by the end of September.
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